![]() We also predicted that near-misses encountered in the stop button game would trigger greater levels of arousal and frustration in players, as indexed by larger SCRs, and greater force applied to the spin button to initiate the next spin. We predicted more robust physiological SCRs and longer PRPs to wins in the stop button game. We measured player’s arousal to wins, losses and near-misses during play. They played two versions of a slot machine simulator: one with a stop button and one without a stop button. We recruited 132 gamblers from a casino in Ontario. ![]() Our goal therefore was to determine the prevalence of erroneous cognitions pertaining to near-miss outcomes and the usage of a stop button and then to see whether the stop button affected players’ experiences of winning, losing and near-miss outcomes. ![]() A paucity of research has examined how the unique presentation of near-misses and the use of a stop button in multiline slot machines impact erroneous cognitions related to the perception of skill and agency during play. In modern casinos, multiline slot machines are becoming increasingly popular compared to traditional, three-reel slot machines.
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